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The sound of one hand clapping utube
The sound of one hand clapping utube







the sound of one hand clapping utube

the sound of one hand clapping utube

The game had no narrative, no art, and gameplay that required a precise synergy of movement and singing. I turned those prototypes into a short game with two other students, one of whom was Aaron, our current sound designer. I started reading a book about the psychology of music, and it inspired a wide variety of game mechanics within the framework of a 2D platformer. This was a long process! When I first came up with the idea to use singing as a game mechanic in 2016, I knew that there was a lot of exploring to do.

THE SOUND OF ONE HAND CLAPPING UTUBE FULL

One Hand Clapping’s voice mechanics are so unique on a conceptual level – how did you go from high concept to full game concept? Zach and I thought that was a cool idea and that it also sounded like an intriguing name for a game studio, especially since we’ve made such a cute and non-nightmarish game! While working on the student demo we used to joke that one of our artists was inspired by their bad dreams while creating concepts for our game. For almost everyone on the team, this is our first time working on a commercial game, so we’ve come into it with open minds and have been supportive of one another as we navigate the game development labyrinth together. The company was founded by Zach and me, Thomas, after the success of our 30 minute One Hand Clapping demo that we developed while students at the University of Southern California. Our names and roles are Thomas Wilson (creative director), Zach Lower (lead designer), Tamara Chang (art director), Charles Voita (lead engineer), Adam Weesner (game engineer), Aaron Spieldenner (composer and sound designer), Louisa McNicoll (lead artist), Milo Lu (animator), and Benjamin Erdei (technical artist). Who is in the development team at Bad Dream Games, and how did you come up with the name?īad Dream Games is composed of five full time members who work together in the Arts District of Los Angeles, California, as well as a number of other teammates who live all around the world. We got in touch with creative director Thomas Wilson to find out more. Developed by Bad Dream Games and published by HandyGames for all major platforms (including mobile), it’s due out later this year and features voice-operated mechanics to help you pass its puzzle platforming levels. One of the most interesting concepts coming out of the indie scene this year is One Hand Clapping.









The sound of one hand clapping utube